[TTT] Initial commit
Adding Apache language to the License specifically for this cog only to cover my usage of porting the TTT cog.
This commit is contained in:
209
LICENSE
209
LICENSE
@@ -1,6 +1,6 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2016
|
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Copyright (c) 2020 aikaterna
|
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|
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
@@ -19,3 +19,210 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
|
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This product bundles methods from https://github.com/hizkifw/discord-tictactoe
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in which are available under an Apache-2.0 license. This license only applies
|
||||
to the ttt.py file within the ttt directory on this repository.
|
||||
|
||||
Apache License
|
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Version 2.0, January 2004
|
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http://www.apache.org/licenses/
|
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|
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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1. Definitions.
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"License" shall mean the terms and conditions for use, reproduction,
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|
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on Your own behalf and on Your sole responsibility, not on behalf
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incurred by, or claims asserted against, such Contributor by reason
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of your accepting any such warranty or additional liability.
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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Copyright {yyyy} {name of copyright owner}
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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Unless required by applicable law or agreed to in writing, software
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@@ -65,6 +65,8 @@ trickortreat - A trick or treat-based competitive candy eating game with a leade
|
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|
||||
tools - A collection of mod and admin tools, ported from my v2 version. Sitryk is responsible for a lot of the code in tools... thanks for the help with this cog.
|
||||
|
||||
ttt - A Tic Tac Toe cog originally for Red V2 by HizikiFW. This cog is licensed under the Apache-2.0 license.
|
||||
|
||||
warcraftlogs - Fetch player info/metrics from the WarcraftLogs API for World of Warcraft Classic. Does not provide stats for non-Classic characters.
|
||||
|
||||
wolfram - A v3 port of Paddo's abandoned Wolfram Alpha cog.
|
||||
|
||||
201
ttt/LICENSE
Normal file
201
ttt/LICENSE
Normal file
@@ -0,0 +1,201 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
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transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
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the Work and Derivative Works thereof.
|
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|
||||
"Contribution" shall mean any work of authorship, including
|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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||||
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|
||||
this License, each Contributor hereby grants to You a perpetual,
|
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(except as stated in this section) patent license to make, have made,
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use, offer to sell, sell, import, and otherwise transfer the Work,
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where such license applies only to those patent claims licensable
|
||||
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or contributory patent infringement, then any patent licenses
|
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as of the date such litigation is filed.
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of the NOTICE file are for informational purposes only and
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do not modify the License. You may add Your own attribution
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notices within Derivative Works that You distribute, alongside
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or as an addendum to the NOTICE text from the Work, provided
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by You to the Licensor shall be under the terms and conditions of
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this License, without any additional terms or conditions.
|
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Notwithstanding the above, nothing herein shall supersede or modify
|
||||
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|
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with Licensor regarding such Contributions.
|
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|
||||
6. Trademarks. This License does not grant permission to use the trade
|
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names, trademarks, service marks, or product names of the Licensor,
|
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except as required for reasonable and customary use in describing the
|
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origin of the Work and reproducing the content of the NOTICE file.
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|
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agreed to in writing, Licensor provides the Work (and each
|
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Contributor provides its Contributions) on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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implied, including, without limitation, any warranties or conditions
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of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
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PARTICULAR PURPOSE. You are solely responsible for determining the
|
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appropriateness of using or redistributing the Work and assume any
|
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risks associated with Your exercise of permissions under this License.
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|
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8. Limitation of Liability. In no event and under no legal theory,
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whether in tort (including negligence), contract, or otherwise,
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To apply the Apache License to your work, attach the following
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||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
5
ttt/__init__.py
Normal file
5
ttt/__init__.py
Normal file
@@ -0,0 +1,5 @@
|
||||
from .ttt import TTT
|
||||
|
||||
|
||||
def setup(bot):
|
||||
bot.add_cog(TTT(bot))
|
||||
10
ttt/info.json
Normal file
10
ttt/info.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"author": ["aikaterna", "HizkiFW"],
|
||||
"description": "Tic Tac Toe",
|
||||
"install_msg": "Thanks for installing.",
|
||||
"short": "Tic Tac Toe",
|
||||
"tags": ["game", "games", "tic tac toe", "ttt"],
|
||||
"min_bot_version": "3.4.2",
|
||||
"permissions": ["add_reactions"],
|
||||
"type": "COG"
|
||||
}
|
||||
253
ttt/ttt.py
Normal file
253
ttt/ttt.py
Normal file
@@ -0,0 +1,253 @@
|
||||
# Ported from https://github.com/hizkifw/discord-tictactoe
|
||||
# This cog is licensed under Apache-2.0, which is bundled with the cog file under LICENSE.
|
||||
|
||||
import discord
|
||||
import logging
|
||||
from redbot.core import commands
|
||||
from redbot.core.utils.predicates import ReactionPredicate
|
||||
|
||||
|
||||
log = logging.getLogger("red.aikaterna.ttt")
|
||||
|
||||
|
||||
class TTT(commands.Cog):
|
||||
"""
|
||||
Tic Tac Toe
|
||||
"""
|
||||
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
self.ttt_games = {}
|
||||
|
||||
@commands.guild_only()
|
||||
@commands.bot_has_permissions(add_reactions=True)
|
||||
@commands.max_concurrency(1, commands.BucketType.user)
|
||||
@commands.command()
|
||||
async def ttt(self, ctx, move=""):
|
||||
""" Tic Tac Toe """
|
||||
await self.ttt_new(ctx.author, ctx.channel)
|
||||
|
||||
async def ttt_new(self, user, channel):
|
||||
self.ttt_games[user.id] = [" "] * 9
|
||||
response = self._make_board(user)
|
||||
response += "Your move:"
|
||||
msg = await channel.send(response)
|
||||
await self._make_buttons(msg)
|
||||
|
||||
async def ttt_move(self, user, message, move):
|
||||
log.debug(f"ttt_move:{user.id}")
|
||||
# Check user currently playing
|
||||
if user.id not in self.ttt_games:
|
||||
log.debug("New ttt game")
|
||||
return await self.ttt_new(user, message.channel)
|
||||
|
||||
# Check spot is empty
|
||||
if self.ttt_games[user.id][move] == " ":
|
||||
self.ttt_games[user.id][move] = "x"
|
||||
log.debug(f"Moved to {move}")
|
||||
else:
|
||||
log.debug(f"Invalid move: {move}")
|
||||
return None
|
||||
|
||||
# Check winner
|
||||
check = self._do_checks(self.ttt_games[user.id])
|
||||
if check is not None:
|
||||
msg = "It's a draw!" if check == "draw" else f"{check[-1]} wins!"
|
||||
log.debug(msg)
|
||||
await message.edit(content=f"{self._make_board(user)}{msg}")
|
||||
return None
|
||||
log.debug("Check passed")
|
||||
|
||||
# AI move
|
||||
mv = self._ai_think(self._matrix(self.ttt_games[user.id]))
|
||||
self.ttt_games[user.id][self._coords_to_index(mv)] = "o"
|
||||
log.debug("AI moved")
|
||||
|
||||
# Update board
|
||||
await message.edit(content=self._make_board(user))
|
||||
log.debug("Board updated")
|
||||
|
||||
# Check winner again
|
||||
check = self._do_checks(self.ttt_games[user.id])
|
||||
if check is not None:
|
||||
msg = "It's a draw!" if check == "draw" else f"{check[-1]} wins!"
|
||||
log.debug(msg)
|
||||
await message.edit(content=f"{self._make_board(user)}{msg}")
|
||||
log.debug("Check passed")
|
||||
|
||||
def _make_board(self, author):
|
||||
return f"{author.mention}\n{self._table(self.ttt_games[author.id])}\n"
|
||||
|
||||
async def _make_buttons(self, msg):
|
||||
await msg.add_reaction("\u2196") # 0 tl
|
||||
await msg.add_reaction("\u2B06") # 1 t
|
||||
await msg.add_reaction("\u2197") # 2 tr
|
||||
await msg.add_reaction("\u2B05") # 3 l
|
||||
await msg.add_reaction("\u23FA") # 4 mid
|
||||
await msg.add_reaction("\u27A1") # 5 r
|
||||
await msg.add_reaction("\u2199") # 6 bl
|
||||
await msg.add_reaction("\u2B07") # 7 b
|
||||
await msg.add_reaction("\u2198") # 8 br
|
||||
|
||||
@commands.Cog.listener()
|
||||
async def on_reaction_add(self, reaction, user):
|
||||
if reaction.message.guild is None:
|
||||
return
|
||||
if reaction.message.author != self.bot.user:
|
||||
return
|
||||
game_session = self.ttt_games.get(user.id, None)
|
||||
if game_session is None:
|
||||
return
|
||||
move = self._decode_move(str(reaction.emoji))
|
||||
if move is None:
|
||||
return
|
||||
await self.ttt_move(user, reaction.message, move)
|
||||
|
||||
@staticmethod
|
||||
def _decode_move(emoji):
|
||||
dict = {
|
||||
"\u2196": 0,
|
||||
"\u2B06": 1,
|
||||
"\u2197": 2,
|
||||
"\u2B05": 3,
|
||||
"\u23FA": 4,
|
||||
"\u27A1": 5,
|
||||
"\u2199": 6,
|
||||
"\u2B07": 7,
|
||||
"\u2198": 8,
|
||||
}
|
||||
return dict[emoji] if emoji in dict else None
|
||||
|
||||
@staticmethod
|
||||
def _table(xo):
|
||||
return (
|
||||
(("%s%s%s\n" * 3) % tuple(xo))
|
||||
.replace("o", ":o2:")
|
||||
.replace("x", ":regional_indicator_x:")
|
||||
.replace(" ", ":white_large_square:")
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def _matrix(b):
|
||||
return [[b[0], b[1], b[2]], [b[3], b[4], b[5]], [b[6], b[7], b[8]]]
|
||||
|
||||
@staticmethod
|
||||
def _coords_to_index(coords):
|
||||
map = {(0, 0): 0, (0, 1): 1, (0, 2): 2, (1, 0): 3, (1, 1): 4, (1, 2): 5, (2, 0): 6, (2, 1): 7, (2, 2): 8}
|
||||
return map[coords]
|
||||
|
||||
def _do_checks(self, b):
|
||||
m = self._matrix(b)
|
||||
if self._check_win(m, "x"):
|
||||
return "win X"
|
||||
if self._check_win(m, "o"):
|
||||
return "win O"
|
||||
if self._check_draw(b):
|
||||
return "draw"
|
||||
return None
|
||||
|
||||
# The following comes from an old project
|
||||
# https://gist.github.com/HizkiFW/0aadefb73e71794fb4a2802708db5bcf
|
||||
@staticmethod
|
||||
def _find_streaks(m, xo):
|
||||
row = [0, 0, 0]
|
||||
col = [0, 0, 0]
|
||||
dia = [0, 0]
|
||||
|
||||
# Check rows and columns for X streaks
|
||||
for y in range(3):
|
||||
for x in range(3):
|
||||
if m[y][x] == xo:
|
||||
row[y] += 1
|
||||
col[x] += 1
|
||||
|
||||
# Check diagonals
|
||||
if m[0][0] == xo:
|
||||
dia[0] += 1
|
||||
if m[1][1] == xo:
|
||||
dia[0] += 1
|
||||
dia[1] += 1
|
||||
if m[2][2] == xo:
|
||||
dia[0] += 1
|
||||
if m[2][0] == xo:
|
||||
dia[1] += 1
|
||||
if m[0][2] == xo:
|
||||
dia[1] += 1
|
||||
|
||||
return (row, col, dia)
|
||||
|
||||
@staticmethod
|
||||
def _find_empty(matrix, rcd, n):
|
||||
# Rows
|
||||
if rcd == "r":
|
||||
for x in range(3):
|
||||
if matrix[n][x] == " ":
|
||||
return x
|
||||
# Columns
|
||||
if rcd == "c":
|
||||
for x in range(3):
|
||||
if matrix[x][n] == " ":
|
||||
return x
|
||||
# Diagonals
|
||||
if rcd == "d":
|
||||
if n == 0:
|
||||
for x in range(3):
|
||||
if matrix[x][x] == " ":
|
||||
return x
|
||||
else:
|
||||
for x in range(3):
|
||||
if matrix[x][2 - x] == " ":
|
||||
return x
|
||||
|
||||
return False
|
||||
|
||||
def _check_win(self, m, xo):
|
||||
row, col, dia = self._find_streaks(m, xo)
|
||||
dia.append(0)
|
||||
|
||||
for i in range(3):
|
||||
if row[i] == 3 or col[i] == 3 or dia[i] == 3:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
@staticmethod
|
||||
def _check_draw(board):
|
||||
return not " " in board
|
||||
|
||||
def _ai_think(self, m):
|
||||
rx, cx, dx = self._find_streaks(m, "x")
|
||||
ro, co, do = self._find_streaks(m, "o")
|
||||
|
||||
mv = self._ai_move(2, m, ro, co, do)
|
||||
if mv is not False:
|
||||
return mv
|
||||
mv = self._ai_move(2, m, rx, cx, dx)
|
||||
if mv is not False:
|
||||
return mv
|
||||
mv = self._ai_move(1, m, ro, co, do)
|
||||
if mv is not False:
|
||||
return mv
|
||||
return self._ai_move(1, m, rx, cx, dx)
|
||||
|
||||
def _ai_move(self, n, m, row, col, dia):
|
||||
for r in range(3):
|
||||
if row[r] == n:
|
||||
x = self._find_empty(m, "r", r)
|
||||
if x is not False:
|
||||
return (r, x)
|
||||
if col[r] == n:
|
||||
y = self._find_empty(m, "c", r)
|
||||
if y is not False:
|
||||
return (y, r)
|
||||
|
||||
if dia[0] == n:
|
||||
y = self._find_empty(m, "d", 0)
|
||||
if y is not False:
|
||||
return (y, y)
|
||||
if dia[1] == n:
|
||||
y = self._find_empty(m, "d", 1)
|
||||
if y is not False:
|
||||
return (y, 2 - y)
|
||||
|
||||
return False
|
||||
Reference in New Issue
Block a user