namespace Content.Shared.GameObjects
{
    // Starting from 1000 to avoid crossover with engine.
    public static class ContentNetIDs
    {
        public const uint DAMAGEABLE = 1000;
        public const uint DESTRUCTIBLE = 1001;
        public const uint TEMPERATURE = 1002;
        public const uint HANDS = 1003;
        public const uint STORAGE = 1005;
        public const uint INVENTORY = 1006;
        public const uint POWER_DEBUG_TOOL = 1007;
        public const uint CONSTRUCTOR = 1008;
        public const uint SPECIES = 1009;
        public const uint RANGED_WEAPON = 1010;
        public const uint CAMERA_RECOIL = 1011;
        public const uint SOUND = 1012;
    }
}
