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crystall-punk-14/Content.Client/Access/UI/AccessOverriderBoundUserInterface.cs

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using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
using static Content.Shared.Access.Components.AccessOverriderComponent;
namespace Content.Client.Access.UI
{
public sealed class AccessOverriderBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private readonly SharedAccessOverriderSystem _accessOverriderSystem = default!;
private AccessOverriderWindow? _window;
public AccessOverriderBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
_accessOverriderSystem = EntMan.System<SharedAccessOverriderSystem>();
}
protected override void Open()
{
base.Open();
_window = this.CreateWindow<AccessOverriderWindow>();
RefreshAccess();
_window.Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName;
_window.OnSubmit += SubmitData;
_window.PrivilegedIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(PrivilegedIdCardSlotId));
}
public override void OnProtoReload(PrototypesReloadedEventArgs args)
{
base.OnProtoReload(args);
if (!args.WasModified<AccessLevelPrototype>())
return;
RefreshAccess();
if (State != null)
_window?.UpdateState(_prototypeManager, (AccessOverriderBoundUserInterfaceState) State);
}
private void RefreshAccess()
{
List<ProtoId<AccessLevelPrototype>> accessLevels;
if (EntMan.TryGetComponent<AccessOverriderComponent>(Owner, out var accessOverrider))
{
accessLevels = accessOverrider.AccessLevels;
accessLevels.Sort();
}
else
{
accessLevels = new List<ProtoId<AccessLevelPrototype>>();
_accessOverriderSystem.Log.Error($"No AccessOverrider component found for {EntMan.ToPrettyString(Owner)}!");
}
_window?.SetAccessLevels(_prototypeManager, accessLevels);
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (AccessOverriderBoundUserInterfaceState) state;
_window?.UpdateState(_prototypeManager, castState);
}
Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 09:06:13 +03:00
public void SubmitData(List<ProtoId<AccessLevelPrototype>> newAccessList)
{
SendMessage(new WriteToTargetAccessReaderIdMessage(newAccessList));
}
}
}