Files
crystall-punk-14/Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs

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3.0 KiB
C#
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using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.CrewManifest;
using Robust.Shared.Prototypes;
using static Content.Shared.Access.Components.IdCardConsoleComponent;
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namespace Content.Client.Access.UI
{
public sealed class IdCardConsoleBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly SharedIdCardConsoleSystem _idCardConsoleSystem = default!;
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private IdCardConsoleWindow? _window;
public IdCardConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
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_idCardConsoleSystem = EntMan.System<SharedIdCardConsoleSystem>();
}
protected override void Open()
{
base.Open();
List<ProtoId<AccessLevelPrototype>> accessLevels;
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if (EntMan.TryGetComponent<IdCardConsoleComponent>(Owner, out var idCard))
{
accessLevels = idCard.AccessLevels;
}
else
{
accessLevels = new List<ProtoId<AccessLevelPrototype>>();
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_idCardConsoleSystem.Log.Error($"No IdCardConsole component found for {EntMan.ToPrettyString(Owner)}!");
}
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_window = new IdCardConsoleWindow(this, _prototypeManager, accessLevels)
{
Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName
};
_window.CrewManifestButton.OnPressed += _ => SendMessage(new CrewManifestOpenUiMessage());
_window.PrivilegedIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(PrivilegedIdCardSlotId));
_window.TargetIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(TargetIdCardSlotId));
_window.OnClose += Close;
_window.OpenCentered();
}
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protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
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_window?.Dispose();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (IdCardConsoleBoundUserInterfaceState) state;
_window?.UpdateState(castState);
}
Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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public void SubmitData(string newFullName, string newJobTitle, List<ProtoId<AccessLevelPrototype>> newAccessList, string newJobPrototype)
{
if (newFullName.Length > MaxFullNameLength)
newFullName = newFullName[..MaxFullNameLength];
if (newJobTitle.Length > MaxJobTitleLength)
newJobTitle = newJobTitle[..MaxJobTitleLength];
SendMessage(new WriteToTargetIdMessage(
newFullName,
newJobTitle,
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newAccessList,
newJobPrototype));
}
}
}