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crystall-punk-14/Content.Client/Atmos/UI/GasPressurePumpBoundUserInterface.cs

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using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Localizations;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Atmos.UI
{
/// <summary>
/// Initializes a <see cref="GasPressurePumpWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
{
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[ViewVariables]
private const float MaxPressure = Atmospherics.MaxOutputPressure;
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[ViewVariables]
private GasPressurePumpWindow? _window;
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public GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = this.CreateWindow<GasPressurePumpWindow>();
_window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
_window.PumpOutputPressureChanged += OnPumpOutputPressurePressed;
}
private void OnToggleStatusButtonPressed()
{
if (_window is null) return;
SendMessage(new GasPressurePumpToggleStatusMessage(_window.PumpStatus));
}
private void OnPumpOutputPressurePressed(string value)
{
var pressure = UserInputParser.TryFloat(value, out var parsed) ? parsed : 0f;
if (pressure > MaxPressure) pressure = MaxPressure;
SendMessage(new GasPressurePumpChangeOutputPressureMessage(pressure));
}
/// <summary>
/// Update the UI state based on server-sent info
/// </summary>
/// <param name="state"></param>
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_window == null || state is not GasPressurePumpBoundUserInterfaceState cast)
return;
_window.Title = (cast.PumpLabel);
_window.SetPumpStatus(cast.Enabled);
_window.SetOutputPressure(cast.OutputPressure);
}
}
}