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crystall-punk-14/Content.Client/Configurable/UI/ConfigurationBoundUserInterface.cs

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using System.Text.RegularExpressions;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using static Content.Shared.Configurable.ConfigurationComponent;
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namespace Content.Client.Configurable.UI
{
public sealed class ConfigurationBoundUserInterface : BoundUserInterface
{
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[ViewVariables]
private ConfigurationMenu? _menu;
public ConfigurationBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = this.CreateWindow<ConfigurationMenu>();
_menu.OnConfiguration += SendConfiguration;
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not ConfigurationBoundUserInterfaceState configurationState)
return;
_menu?.Populate(configurationState);
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
base.ReceiveMessage(message);
if (_menu == null)
return;
if (message is ValidationUpdateMessage msg)
{
_menu.Validation = new Regex(msg.ValidationString, RegexOptions.Compiled);
}
}
public void SendConfiguration(Dictionary<string, string> config)
{
SendMessage(new ConfigurationUpdatedMessage(config));
}
}
}