2022-10-16 06:00:04 +13:00
|
|
|
using Content.Shared.Ensnaring;
|
2022-12-23 23:55:31 -05:00
|
|
|
using Content.Shared.Ensnaring.Components;
|
2022-10-16 06:00:04 +13:00
|
|
|
using Robust.Client.GameObjects;
|
|
|
|
|
|
2024-09-27 17:12:10 +10:00
|
|
|
namespace Content.Client.Ensnaring;
|
2022-10-16 06:00:04 +13:00
|
|
|
|
|
|
|
|
public sealed class EnsnareableSystem : SharedEnsnareableSystem
|
|
|
|
|
{
|
2023-02-02 17:34:53 +01:00
|
|
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
|
|
|
|
|
2022-10-16 06:00:04 +13:00
|
|
|
public override void Initialize()
|
|
|
|
|
{
|
|
|
|
|
base.Initialize();
|
|
|
|
|
|
|
|
|
|
SubscribeLocalEvent<EnsnareableComponent, AppearanceChangeEvent>(OnAppearanceChange);
|
|
|
|
|
}
|
|
|
|
|
|
2024-09-27 17:12:10 +10:00
|
|
|
protected override void OnEnsnareInit(Entity<EnsnareableComponent> ent, ref ComponentInit args)
|
2022-10-16 06:00:04 +13:00
|
|
|
{
|
2024-09-27 17:12:10 +10:00
|
|
|
base.OnEnsnareInit(ent, ref args);
|
|
|
|
|
|
|
|
|
|
if(!TryComp<SpriteComponent>(ent.Owner, out var sprite))
|
2022-10-16 06:00:04 +13:00
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
// TODO remove this, this should just be in yaml.
|
|
|
|
|
sprite.LayerMapReserveBlank(EnsnaredVisualLayers.Ensnared);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void OnAppearanceChange(EntityUid uid, EnsnareableComponent component, ref AppearanceChangeEvent args)
|
|
|
|
|
{
|
|
|
|
|
if (args.Sprite == null || !args.Sprite.LayerMapTryGet(EnsnaredVisualLayers.Ensnared, out var layer))
|
|
|
|
|
return;
|
|
|
|
|
|
2023-02-02 17:34:53 +01:00
|
|
|
if (_appearance.TryGetData<bool>(uid, EnsnareableVisuals.IsEnsnared, out var isEnsnared, args.Component))
|
2022-10-16 06:00:04 +13:00
|
|
|
{
|
|
|
|
|
if (component.Sprite != null)
|
|
|
|
|
{
|
|
|
|
|
args.Sprite.LayerSetRSI(layer, component.Sprite);
|
|
|
|
|
args.Sprite.LayerSetState(layer, component.State);
|
|
|
|
|
args.Sprite.LayerSetVisible(layer, isEnsnared);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public enum EnsnaredVisualLayers : byte
|
|
|
|
|
{
|
|
|
|
|
Ensnared,
|
|
|
|
|
}
|