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crystall-punk-14/Content.Client/Eye/LerpingEyeComponent.cs

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using System.Numerics;
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namespace Content.Client.Eye;
/// <summary>
/// Component for keeping track of client-side eye lerping. This component should only be added or removed via the <see cref="EyeLerpingSystem"/>.
/// </summary>
[RegisterComponent]
public sealed partial class LerpingEyeComponent : Component
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{
/// <summary>
/// False if this eye was automatically added when a player was attached to this entity.
/// </summary>
public bool ManuallyAdded = false;
[ViewVariables]
public Angle LastRotation;
[ViewVariables]
public Angle TargetRotation;
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[ViewVariables]
public Vector2 LastZoom;
[ViewVariables]
public Vector2 TargetZoom;
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}