2023-06-15 05:29:52 +02:00
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<controls:FancyWindow xmlns="https://spacestation14.io"
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2023-12-09 23:38:50 -06:00
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xmlns:ui="clr-namespace:Content.Client.Medical.CrewMonitoring"
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2023-04-13 16:21:24 +10:00
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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Title="{Loc 'crew-monitoring-user-interface-title'}"
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2024-01-13 16:04:45 +01:00
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Resizable="False"
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Power monitoring console overhaul (#20927)
* Prototyping whole station wire map
* More prototyping
* Added icons for the different power distributors and toggleable cable displays
* Power cable layouts are now only sent to the client when the power monitor is open
* UI prototyping
* Power monitors can now see the sprites of distant entities, long entity names are truncated
* Updated how network devices are added to the player's PVS
* More feature prototypes
* Added source / load symbols
* Final prototype! Time to actually code it properly...
* Start of code clean up
* Continuing code clean up
* Fixed UI appearance
* Code clean up complete
* Removed unnecessary changes
* Updated how power values are calculated, added UI warnings for power sinks and power net checks
* Updated how power values are calculated again, added support for portable generators
* Removed unnecessary files
* Map beacons start toggled off, console map now works outside the station, fixed substation icon
* Made some of Sloth's requested changes. Power distributors don't blink anymore, unless selected
* Moved a number of static variables in PowerMonitoringHelper to sensible places in the main files. Added a NavMapTrackableComponent so that you can specify how individual entities appear on the navmap
* Updated the colors/positions of HV cables and SMESes to improve contrast
* Fixed SMES color in map legend
* Partially fixed auto-scrolling on device selection, made sublists alphabetical
* Changed how auto-scroll is handled
* Changed the font color of the console warning messages
* Reduced the font size of beacon labels
* Added the station name to the console
* Organized references
* Removed unwanted changes to RobustToolbox
* Fix merge conflict
* Fix merge conflict, maybe
* Fix merge conflict
* Updated outdated reference
* Fixed portable_generator.yml
* Implemented a number of requested changes, move bit masks to a shared component
* Navigate listings via the navmap
* First attempt at improving efficiency
* Second attempt at optimization, entity grouping added for solar panels
* Finished solar panel entity joining
* Finished major revisions, code clean up needed
* Finializing optimizations
* Made requested changes
* Bug fix, removed obsolete code
* Bug fixes
* Bug fixes
* STarted revisions
* Further revisions
* More revision
* Finalizing revisions. Need to make RT PR
* Code tidying
* More code tidying
* Trying to avoid merge conflicts
* Trying to avoid merge conflicts
* Removed use of PVS
* Improving efficiency
* Addressed a bunch of outstanding issues
* Clear old data on console refresh
* UI adjustments
* Made node comparison more robust. More devices can be combined into one entry
* Added missing component 'dirty'
2023-12-24 00:07:41 -06:00
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SetSize="1210 700"
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MinSize="1210 700">
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2023-12-09 23:38:50 -06:00
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<BoxContainer Orientation="Vertical">
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<BoxContainer Orientation="Horizontal" VerticalExpand="True" HorizontalExpand="True">
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<ui:CrewMonitoringNavMapControl Name="NavMap" HorizontalExpand="True" VerticalExpand="True" Margin="5 20"/>
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Power monitoring console overhaul (#20927)
* Prototyping whole station wire map
* More prototyping
* Added icons for the different power distributors and toggleable cable displays
* Power cable layouts are now only sent to the client when the power monitor is open
* UI prototyping
* Power monitors can now see the sprites of distant entities, long entity names are truncated
* Updated how network devices are added to the player's PVS
* More feature prototypes
* Added source / load symbols
* Final prototype! Time to actually code it properly...
* Start of code clean up
* Continuing code clean up
* Fixed UI appearance
* Code clean up complete
* Removed unnecessary changes
* Updated how power values are calculated, added UI warnings for power sinks and power net checks
* Updated how power values are calculated again, added support for portable generators
* Removed unnecessary files
* Map beacons start toggled off, console map now works outside the station, fixed substation icon
* Made some of Sloth's requested changes. Power distributors don't blink anymore, unless selected
* Moved a number of static variables in PowerMonitoringHelper to sensible places in the main files. Added a NavMapTrackableComponent so that you can specify how individual entities appear on the navmap
* Updated the colors/positions of HV cables and SMESes to improve contrast
* Fixed SMES color in map legend
* Partially fixed auto-scrolling on device selection, made sublists alphabetical
* Changed how auto-scroll is handled
* Changed the font color of the console warning messages
* Reduced the font size of beacon labels
* Added the station name to the console
* Organized references
* Removed unwanted changes to RobustToolbox
* Fix merge conflict
* Fix merge conflict, maybe
* Fix merge conflict
* Updated outdated reference
* Fixed portable_generator.yml
* Implemented a number of requested changes, move bit masks to a shared component
* Navigate listings via the navmap
* First attempt at improving efficiency
* Second attempt at optimization, entity grouping added for solar panels
* Finished solar panel entity joining
* Finished major revisions, code clean up needed
* Finializing optimizations
* Made requested changes
* Bug fix, removed obsolete code
* Bug fixes
* Bug fixes
* STarted revisions
* Further revisions
* More revision
* Finalizing revisions. Need to make RT PR
* Code tidying
* More code tidying
* Trying to avoid merge conflicts
* Trying to avoid merge conflicts
* Removed use of PVS
* Improving efficiency
* Addressed a bunch of outstanding issues
* Clear old data on console refresh
* UI adjustments
* Made node comparison more robust. More devices can be combined into one entry
* Added missing component 'dirty'
2023-12-24 00:07:41 -06:00
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<BoxContainer Orientation="Vertical" Margin="0 0 10 0">
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2023-12-09 23:38:50 -06:00
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<controls:StripeBack>
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<PanelContainer>
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Power monitoring console overhaul (#20927)
* Prototyping whole station wire map
* More prototyping
* Added icons for the different power distributors and toggleable cable displays
* Power cable layouts are now only sent to the client when the power monitor is open
* UI prototyping
* Power monitors can now see the sprites of distant entities, long entity names are truncated
* Updated how network devices are added to the player's PVS
* More feature prototypes
* Added source / load symbols
* Final prototype! Time to actually code it properly...
* Start of code clean up
* Continuing code clean up
* Fixed UI appearance
* Code clean up complete
* Removed unnecessary changes
* Updated how power values are calculated, added UI warnings for power sinks and power net checks
* Updated how power values are calculated again, added support for portable generators
* Removed unnecessary files
* Map beacons start toggled off, console map now works outside the station, fixed substation icon
* Made some of Sloth's requested changes. Power distributors don't blink anymore, unless selected
* Moved a number of static variables in PowerMonitoringHelper to sensible places in the main files. Added a NavMapTrackableComponent so that you can specify how individual entities appear on the navmap
* Updated the colors/positions of HV cables and SMESes to improve contrast
* Fixed SMES color in map legend
* Partially fixed auto-scrolling on device selection, made sublists alphabetical
* Changed how auto-scroll is handled
* Changed the font color of the console warning messages
* Reduced the font size of beacon labels
* Added the station name to the console
* Organized references
* Removed unwanted changes to RobustToolbox
* Fix merge conflict
* Fix merge conflict, maybe
* Fix merge conflict
* Updated outdated reference
* Fixed portable_generator.yml
* Implemented a number of requested changes, move bit masks to a shared component
* Navigate listings via the navmap
* First attempt at improving efficiency
* Second attempt at optimization, entity grouping added for solar panels
* Finished solar panel entity joining
* Finished major revisions, code clean up needed
* Finializing optimizations
* Made requested changes
* Bug fix, removed obsolete code
* Bug fixes
* Bug fixes
* STarted revisions
* Further revisions
* More revision
* Finalizing revisions. Need to make RT PR
* Code tidying
* More code tidying
* Trying to avoid merge conflicts
* Trying to avoid merge conflicts
* Removed use of PVS
* Improving efficiency
* Addressed a bunch of outstanding issues
* Clear old data on console refresh
* UI adjustments
* Made node comparison more robust. More devices can be combined into one entry
* Added missing component 'dirty'
2023-12-24 00:07:41 -06:00
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<Label Name="StationName" Text="Unknown station" Align="Center" Margin="0 5 0 3"/>
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2023-12-09 23:38:50 -06:00
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</PanelContainer>
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</controls:StripeBack>
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2024-01-13 16:04:45 +01:00
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2024-09-19 12:23:45 +02:00
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<LineEdit Name="SearchLineEdit" HorizontalExpand="True"
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PlaceHolder="{Loc crew-monitor-filter-line-placeholder}" />
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2023-12-09 23:38:50 -06:00
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<ScrollContainer Name="SensorScroller"
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VerticalExpand="True"
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SetWidth="520"
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Margin="8, 8, 8, 8">
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<BoxContainer Name="SensorsTable"
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Orientation="Vertical"
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HorizontalExpand="True"
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Margin="0 0 10 0">
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<!-- Table rows are filled by code -->
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</BoxContainer>
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<Label Name="NoServerLabel"
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Text="{Loc 'crew-monitoring-user-interface-no-server'}"
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StyleClasses="LabelHeading"
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FontColorOverride="Red"
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HorizontalAlignment="Center"
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Visible="false"/>
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</ScrollContainer>
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</BoxContainer>
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</BoxContainer>
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2021-12-29 08:19:00 +03:00
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2023-12-09 23:38:50 -06:00
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<!-- Footer -->
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<BoxContainer Orientation="Vertical">
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<PanelContainer StyleClasses="LowDivider" />
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<BoxContainer Orientation="Horizontal" Margin="10 2 5 0" VerticalAlignment="Bottom">
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<Label Text="{Loc 'crew-monitoring-user-interface-flavor-left'}" StyleClasses="WindowFooterText" />
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<Label Text="{Loc 'crew-monitoring-user-interface-flavor-right'}" StyleClasses="WindowFooterText"
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HorizontalAlignment="Right" HorizontalExpand="True" Margin="0 0 5 0" />
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<TextureRect StyleClasses="NTLogoDark" Stretch="KeepAspectCentered"
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VerticalAlignment="Center" HorizontalAlignment="Right" SetSize="19 19"/>
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</BoxContainer>
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</BoxContainer>
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2023-04-13 16:21:24 +10:00
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</BoxContainer>
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2023-03-25 07:51:28 -07:00
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</controls:FancyWindow>
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