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crystall-punk-14/Content.Client/NPC/NPCSteeringComponent.cs

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using System.Numerics;
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namespace Content.Client.NPC;
[RegisterComponent]
public sealed partial class NPCSteeringComponent : Component
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{
/* Not hooked up to the server component as it's used for debugging only.
*/
public Vector2 Direction;
public float[] DangerMap = Array.Empty<float>();
public float[] InterestMap = Array.Empty<float>();
public List<Vector2> DangerPoints = new();
}