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crystall-punk-14/Content.Client/Salvage/SalvageSystem.cs

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using Content.Client.Audio;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage.Expeditions;
using Robust.Client.Player;
using Robust.Shared.GameStates;
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namespace Content.Client.Salvage;
public sealed class SalvageSystem : SharedSalvageSystem
{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly ContentAudioSystem _audio = default!;
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public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayAmbientMusicEvent>(OnPlayAmbientMusic);
SubscribeLocalEvent<SalvageExpeditionComponent, ComponentHandleState>(OnExpeditionHandleState);
}
private void OnExpeditionHandleState(EntityUid uid, SalvageExpeditionComponent component, ref ComponentHandleState args)
{
if (args.Current is not SalvageExpeditionComponentState state)
return;
component.Stage = state.Stage;
if (component.Stage >= ExpeditionStage.MusicCountdown)
{
_audio.DisableAmbientMusic();
}
}
private void OnPlayAmbientMusic(ref PlayAmbientMusicEvent ev)
{
if (ev.Cancelled)
return;
var player = _playerManager.LocalEntity;
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if (!TryComp(player, out TransformComponent? xform) ||
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!TryComp<SalvageExpeditionComponent>(xform.MapUid, out var expedition) ||
expedition.Stage < ExpeditionStage.MusicCountdown)
{
return;
}
ev.Cancelled = true;
}
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}