2024-08-14 01:21:01 -04:00
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using Content.Server.GameTicking;
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2021-06-09 22:19:39 +02:00
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using Content.Server.GameTicking.Rules;
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2023-04-25 20:23:14 -04:00
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using Content.Server.GameTicking.Rules.Components;
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2024-06-04 11:53:24 +00:00
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using Content.Shared.GameTicking.Components;
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2021-06-20 10:09:24 +02:00
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using Robust.Shared.GameObjects;
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2021-02-11 01:13:03 -08:00
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using Robust.Shared.Timing;
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2020-12-03 03:13:44 +01:00
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namespace Content.IntegrationTests.Tests.GameRules
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{
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[TestFixture]
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2021-12-21 21:23:29 +01:00
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[TestOf(typeof(MaxTimeRestartRuleSystem))]
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2022-06-19 20:22:28 -07:00
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public sealed class RuleMaxTimeRestartTest
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2020-12-03 03:13:44 +01:00
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{
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[Test]
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public async Task RestartTest()
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{
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2023-08-25 02:56:51 +02:00
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await using var pair = await PoolManager.GetServerClient(new PoolSettings { InLobby = true });
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var server = pair.Server;
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2022-06-19 20:22:28 -07:00
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2024-04-24 17:38:43 +12:00
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Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.Zero);
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Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.Zero);
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2023-04-25 20:23:14 -04:00
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var entityManager = server.ResolveDependency<IEntityManager>();
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2021-06-20 10:09:24 +02:00
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var sGameTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
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2020-12-03 03:13:44 +01:00
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var sGameTiming = server.ResolveDependency<IGameTiming>();
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2024-08-14 01:21:01 -04:00
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MaxTimeRestartRuleComponent maxTime = null;
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await server.WaitPost(() =>
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{
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sGameTicker.StartGameRule("MaxTimeRestart", out var ruleEntity);
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Assert.That(entityManager.TryGetComponent<MaxTimeRestartRuleComponent>(ruleEntity, out maxTime));
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});
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2024-04-24 17:38:43 +12:00
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Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.EqualTo(1));
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Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.EqualTo(1));
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2020-12-03 03:13:44 +01:00
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await server.WaitAssertion(() =>
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{
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Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
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2023-04-25 20:23:14 -04:00
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maxTime.RoundMaxTime = TimeSpan.FromSeconds(3);
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2020-12-03 03:13:44 +01:00
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sGameTicker.StartRound();
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});
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2024-04-24 17:38:43 +12:00
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Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.EqualTo(1));
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Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.EqualTo(1));
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2020-12-03 03:13:44 +01:00
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await server.WaitAssertion(() =>
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{
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Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
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});
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2023-04-25 20:23:14 -04:00
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var ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTime.RoundMaxTime.TotalSeconds * 1.1f);
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2023-08-25 04:13:11 +02:00
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await pair.RunTicksSync(ticks);
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2020-12-03 03:13:44 +01:00
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await server.WaitAssertion(() =>
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{
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Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PostRound));
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});
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2023-04-25 20:23:14 -04:00
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ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTime.RoundEndDelay.TotalSeconds * 1.1f);
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await pair.RunTicksSync(ticks);
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2020-12-03 03:13:44 +01:00
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await server.WaitAssertion(() =>
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{
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Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
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});
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2022-06-19 20:22:28 -07:00
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2023-08-25 02:56:51 +02:00
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await pair.CleanReturnAsync();
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2020-12-03 03:13:44 +01:00
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}
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}
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}
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