2021-07-12 01:32:10 -07:00
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Networking
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{
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[TestFixture]
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2023-07-05 21:54:25 -07:00
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public sealed class NetworkIdsMatchTest
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2021-07-12 01:32:10 -07:00
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{
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[Test]
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public async Task TestConnect()
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{
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2023-08-25 02:56:51 +02:00
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await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true });
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var server = pair.Server;
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var client = pair.Client;
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2022-02-16 00:23:23 -07:00
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2021-07-12 01:32:10 -07:00
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var clientCompFactory = client.ResolveDependency<IComponentFactory>();
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var serverCompFactory = server.ResolveDependency<IComponentFactory>();
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var clientNetComps = clientCompFactory.NetworkedComponents;
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var serverNetComps = serverCompFactory.NetworkedComponents;
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2023-07-05 21:54:25 -07:00
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Assert.Multiple(() =>
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{
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Assert.That(clientNetComps, Is.Not.Null);
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Assert.That(serverNetComps, Is.Not.Null);
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});
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Assert.Multiple(() =>
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{
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Assert.That(clientNetComps, Has.Count.EqualTo(serverNetComps.Count));
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2021-07-12 01:32:10 -07:00
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2023-07-05 21:54:25 -07:00
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// Checks that at least Metadata and Transform are registered.
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Assert.That(clientNetComps, Has.Count.GreaterThanOrEqualTo(2));
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});
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2021-07-12 01:32:10 -07:00
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2023-07-05 21:54:25 -07:00
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Assert.Multiple(() =>
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2021-07-12 01:32:10 -07:00
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{
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for (var netId = 0; netId < clientNetComps.Count; netId++)
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{
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Assert.That(clientNetComps[netId].Name, Is.EqualTo(serverNetComps[netId].Name));
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}
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});
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2023-08-25 02:56:51 +02:00
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await pair.CleanReturnAsync();
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2021-07-12 01:32:10 -07:00
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}
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}
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}
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