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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.MapRenderer.Painters;
public readonly record struct EntityData(EntityUid Owner, SpriteComponent Sprite, float X, float Y)
{
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public readonly EntityUid Owner = Owner;
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public readonly SpriteComponent Sprite = Sprite;
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public readonly float X = X;
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public readonly float Y = Y;
}