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crystall-punk-14/Content.Server/Atmos/Commands/RemoveGasCommand.cs

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C#
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using Content.Server.Administration;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.Map;
namespace Content.Server.Atmos.Commands
{
[AdminCommand(AdminFlags.Debug)]
public sealed class RemoveGasCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entManager = default!;
public string Command => "removegas";
public string Description => "Removes an amount of gases.";
public string Help => "removegas <X> <Y> <GridId> <amount> <ratio>\nIf <ratio> is true, amount will be treated as the ratio of gas to be removed.";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 5)
return;
if (!int.TryParse(args[0], out var x)
|| !int.TryParse(args[1], out var y)
|| !NetEntity.TryParse(args[2], out var idNet)
|| !_entManager.TryGetEntity(idNet, out var id)
|| !float.TryParse(args[3], out var amount)
|| !bool.TryParse(args[4], out var ratio))
{
return;
}
var atmosphereSystem = _entManager.System<AtmosphereSystem>();
var indices = new Vector2i(x, y);
Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134) * Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 16:51:34 +02:00
var tile = atmosphereSystem.GetTileMixture(id, null, indices, true);
if (tile == null)
{
shell.WriteLine("Invalid coordinates or tile.");
return;
}
if (ratio)
tile.RemoveRatio(amount);
else
tile.Remove(amount);
}
}
}