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crystall-punk-14/Content.Server/Atmos/Commands/ShowAtmosCommand.cs

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using Content.Server.Administration;
Atmos pipe rework (#3833) * Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
2021-06-19 13:25:05 +02:00
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.Atmos.Commands
{
[AdminCommand(AdminFlags.Debug)]
public sealed class ShowAtmos : IConsoleCommand
{
[Dependency] private readonly IEntityManager _e = default!;
public string Command => "showatmos";
public string Description => "Toggles seeing atmos debug overlay.";
public string Help => $"Usage: {Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player;
if (player == null)
{
shell.WriteLine("You must be a player to use this command.");
return;
}
var atmosDebug = _e.System<AtmosDebugOverlaySystem>();
var enabled = atmosDebug.ToggleObserver(player);
shell.WriteLine(enabled
? "Enabled the atmospherics debug overlay."
: "Disabled the atmospherics debug overlay.");
}
}
}