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crystall-punk-14/Content.Server/Atmos/Components/IgniteOnCollideComponent.cs

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2023-05-04 12:46:02 +10:00
using Content.Server.Atmos.EntitySystems;
namespace Content.Server.Atmos.Components;
[RegisterComponent, Access(typeof(FlammableSystem))]
public sealed partial class IgniteOnCollideComponent : Component
{
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/// <summary>
/// How many more times the ignition can be applied.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("count")]
public int Count = 1;
[ViewVariables(VVAccess.ReadWrite), DataField("fireStacks")]
public float FireStacks;
[ViewVariables(VVAccess.ReadWrite), DataField("fixtureId")]
public string FixtureId = "ignition";
}