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C#
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using System.Threading.Tasks;
using Content.Server.Database;
using Content.Shared.Players.PlayTimeTracking;
using Robust.Shared.Network;
namespace Content.Server.Connection.Whitelist.Conditions;
/// <summary>
/// Condition that matches if the player has played for a certain amount of time.
/// </summary>
public sealed partial class ConditionPlaytime : WhitelistCondition
{
[DataField]
public int MinimumPlaytime = 0; // In minutes
}