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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Atmos;
using Content.Shared.Database;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
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namespace Content.Server.EntityEffects.Effects;
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public sealed partial class CreateGas : EntityEffect
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{
[DataField(required: true)]
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public Gas Gas = default!;
/// <summary>
/// For each unit consumed, how many moles of gas should be created?
/// </summary>
[DataField]
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public float Multiplier = 3f;
public override bool ShouldLog => true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
var atmos = entSys.GetEntitySystem<AtmosphereSystem>();
var gasProto = atmos.GetGas(Gas);
return Loc.GetString("reagent-effect-guidebook-create-gas",
("chance", Probability),
("moles", Multiplier),
("gas", gasProto.Name));
}
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public override LogImpact LogImpact => LogImpact.High;
public override void Effect(EntityEffectBaseArgs args)
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{
Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134) * Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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var atmosSys = args.EntityManager.EntitySysManager.GetEntitySystem<AtmosphereSystem>();
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var tileMix = atmosSys.GetContainingMixture(args.TargetEntity, false, true);
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if (tileMix != null)
{
if (args is EntityEffectReagentArgs reagentArgs)
{
tileMix.AdjustMoles(Gas, reagentArgs.Quantity.Float() * Multiplier);
}
else
{
tileMix.AdjustMoles(Gas, Multiplier);
}
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}
}
}