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crystall-punk-14/Content.Server/GameTicking/Commands/EndRoundCommand.cs

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2022-05-13 00:59:03 -07:00
using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Shared.Console;
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namespace Content.Server.GameTicking.Commands
{
[AdminCommand(AdminFlags.Round)]
sealed class EndRoundCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _e = default!;
public string Command => "endround";
public string Description => "Ends the round and moves the server to PostRound.";
public string Help => String.Empty;
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ticker = _e.System<GameTicker>();
if (ticker.RunLevel != GameRunLevel.InRound)
{
shell.WriteLine("This can only be executed while the game is in a round.");
return;
}
ticker.EndRound();
}
}
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}