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crystall-punk-14/Content.Server/GameTicking/Commands/ForcePresetCommand.cs

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C#
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using System.Linq;
using Content.Server.Administration;
using Content.Server.GameTicking.Presets;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
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namespace Content.Server.GameTicking.Commands
{
[AdminCommand(AdminFlags.Round)]
sealed class ForcePresetCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _e = default!;
public string Command => "forcepreset";
public string Description => "Forces a specific game preset to start for the current lobby.";
public string Help => $"Usage: {Command} <preset>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ticker = _e.System<GameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
return;
}
if (args.Length != 1)
{
shell.WriteLine("Need exactly one argument.");
return;
}
var name = args[0];
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if (!ticker.TryFindGamePreset(name, out var type))
{
shell.WriteLine($"No preset exists with name {name}.");
return;
}
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ticker.SetGamePreset(type, true);
shell.WriteLine($"Forced the game to start with preset {name}.");
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ticker.UpdateInfoText();
}
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length == 1)
{
var options = IoCManager.Resolve<IPrototypeManager>()
.EnumeratePrototypes<GamePresetPrototype>()
.OrderBy(p => p.ID)
.Select(p => p.ID);
return CompletionResult.FromHintOptions(options, "<preset>");
}
return CompletionResult.Empty;
}
}
}