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crystall-punk-14/Content.Server/GameTicking/Rules/ThiefRuleSystem.cs

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using Content.Server.Antag;
New Thief minor antagonist (#21520) * start working * add right-click thief antagins some architecture restruct * add meh thief greeting audio * add thief subgamemode to Traitors gamemode * add late join thief (not tested yet) add briefing * add pacifism * add Steal tasks to thief * fix crash thief+traitor on person * add new condition: collection steal * add tracking of succes collection objective * add stamp collection target remove some boring steal target add check pulling entity to collection target * finalize first 2 group objective * start merging stealing objective systems * merging * finish merging. Now traitor steal objective work better * we don't check the items of pullable sentient entity * clear naming, enable thief signle item objective start * objective pack add * finish with steal item objectives * convert string to ProtoId<> * some clean up * add thieves to revolution game mode * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * update pacifism: fix crashing, monkey-thief without pacified * adaptive animal briefing, cleaning locales * add structure steal objectives * remove RCD target * add thiefs to manifest, but bug with traitor duplications * add escape objective * add chat briefing * setup animal objective group system * add animal steal objectives * add animal objectives notroleconditions * add morty * now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3 * 6 hours of trying to fix duplicate tasks. Failure * added thief pinpointer (buggy) * start thief backpack UI work * revert pinpointer for scope reason * UI continue work * add thief starter kits content * remove ERP kit :trollface: * finally! giving starting items to thief. Now it playable, but still need more work * clean up * fix * fox * add merged items into thief new Starting Kit (buggy) * fix YES antag menu * objection tweaks * remove hearts objective, working on spawning things from toolbox * smug * fixes * add race specifier objective condition LAMPS * meh * fix fix fix * the alive * Adding stamps * Update backpack.ftl * Revert1 * Revert ftl * add voice mask to communicator kit * Update Resources/Locale/en-US/administration/antag.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/objectives/conditions/steal.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/prototypes/roles/antags.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * update * fix * more reusable function, add documentation * fix doc * faint fixes --------- Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-12-24 12:58:28 +03:00
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Roles;
using Content.Shared.Humanoid;
New Thief minor antagonist (#21520) * start working * add right-click thief antagins some architecture restruct * add meh thief greeting audio * add thief subgamemode to Traitors gamemode * add late join thief (not tested yet) add briefing * add pacifism * add Steal tasks to thief * fix crash thief+traitor on person * add new condition: collection steal * add tracking of succes collection objective * add stamp collection target remove some boring steal target add check pulling entity to collection target * finalize first 2 group objective * start merging stealing objective systems * merging * finish merging. Now traitor steal objective work better * we don't check the items of pullable sentient entity * clear naming, enable thief signle item objective start * objective pack add * finish with steal item objectives * convert string to ProtoId<> * some clean up * add thieves to revolution game mode * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * update pacifism: fix crashing, monkey-thief without pacified * adaptive animal briefing, cleaning locales * add structure steal objectives * remove RCD target * add thiefs to manifest, but bug with traitor duplications * add escape objective * add chat briefing * setup animal objective group system * add animal steal objectives * add animal objectives notroleconditions * add morty * now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3 * 6 hours of trying to fix duplicate tasks. Failure * added thief pinpointer (buggy) * start thief backpack UI work * revert pinpointer for scope reason * UI continue work * add thief starter kits content * remove ERP kit :trollface: * finally! giving starting items to thief. Now it playable, but still need more work * clean up * fix * fox * add merged items into thief new Starting Kit (buggy) * fix YES antag menu * objection tweaks * remove hearts objective, working on spawning things from toolbox * smug * fixes * add race specifier objective condition LAMPS * meh * fix fix fix * the alive * Adding stamps * Update backpack.ftl * Revert1 * Revert ftl * add voice mask to communicator kit * Update Resources/Locale/en-US/administration/antag.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/objectives/conditions/steal.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/prototypes/roles/antags.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * update * fix * more reusable function, add documentation * fix doc * faint fixes --------- Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
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namespace Content.Server.GameTicking.Rules;
public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
{
[Dependency] private readonly AntagSelectionSystem _antag = default!;
New Thief minor antagonist (#21520) * start working * add right-click thief antagins some architecture restruct * add meh thief greeting audio * add thief subgamemode to Traitors gamemode * add late join thief (not tested yet) add briefing * add pacifism * add Steal tasks to thief * fix crash thief+traitor on person * add new condition: collection steal * add tracking of succes collection objective * add stamp collection target remove some boring steal target add check pulling entity to collection target * finalize first 2 group objective * start merging stealing objective systems * merging * finish merging. Now traitor steal objective work better * we don't check the items of pullable sentient entity * clear naming, enable thief signle item objective start * objective pack add * finish with steal item objectives * convert string to ProtoId<> * some clean up * add thieves to revolution game mode * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * update pacifism: fix crashing, monkey-thief without pacified * adaptive animal briefing, cleaning locales * add structure steal objectives * remove RCD target * add thiefs to manifest, but bug with traitor duplications * add escape objective * add chat briefing * setup animal objective group system * add animal steal objectives * add animal objectives notroleconditions * add morty * now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3 * 6 hours of trying to fix duplicate tasks. Failure * added thief pinpointer (buggy) * start thief backpack UI work * revert pinpointer for scope reason * UI continue work * add thief starter kits content * remove ERP kit :trollface: * finally! giving starting items to thief. Now it playable, but still need more work * clean up * fix * fox * add merged items into thief new Starting Kit (buggy) * fix YES antag menu * objection tweaks * remove hearts objective, working on spawning things from toolbox * smug * fixes * add race specifier objective condition LAMPS * meh * fix fix fix * the alive * Adding stamps * Update backpack.ftl * Revert1 * Revert ftl * add voice mask to communicator kit * Update Resources/Locale/en-US/administration/antag.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/objectives/conditions/steal.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/prototypes/roles/antags.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * update * fix * more reusable function, add documentation * fix doc * faint fixes --------- Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
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public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ThiefRuleComponent, AfterAntagEntitySelectedEvent>(AfterAntagSelected);
New Thief minor antagonist (#21520) * start working * add right-click thief antagins some architecture restruct * add meh thief greeting audio * add thief subgamemode to Traitors gamemode * add late join thief (not tested yet) add briefing * add pacifism * add Steal tasks to thief * fix crash thief+traitor on person * add new condition: collection steal * add tracking of succes collection objective * add stamp collection target remove some boring steal target add check pulling entity to collection target * finalize first 2 group objective * start merging stealing objective systems * merging * finish merging. Now traitor steal objective work better * we don't check the items of pullable sentient entity * clear naming, enable thief signle item objective start * objective pack add * finish with steal item objectives * convert string to ProtoId<> * some clean up * add thieves to revolution game mode * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * update pacifism: fix crashing, monkey-thief without pacified * adaptive animal briefing, cleaning locales * add structure steal objectives * remove RCD target * add thiefs to manifest, but bug with traitor duplications * add escape objective * add chat briefing * setup animal objective group system * add animal steal objectives * add animal objectives notroleconditions * add morty * now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3 * 6 hours of trying to fix duplicate tasks. Failure * added thief pinpointer (buggy) * start thief backpack UI work * revert pinpointer for scope reason * UI continue work * add thief starter kits content * remove ERP kit :trollface: * finally! giving starting items to thief. Now it playable, but still need more work * clean up * fix * fox * add merged items into thief new Starting Kit (buggy) * fix YES antag menu * objection tweaks * remove hearts objective, working on spawning things from toolbox * smug * fixes * add race specifier objective condition LAMPS * meh * fix fix fix * the alive * Adding stamps * Update backpack.ftl * Revert1 * Revert ftl * add voice mask to communicator kit * Update Resources/Locale/en-US/administration/antag.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/objectives/conditions/steal.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/prototypes/roles/antags.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * update * fix * more reusable function, add documentation * fix doc * faint fixes --------- Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
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SubscribeLocalEvent<ThiefRoleComponent, GetBriefingEvent>(OnGetBriefing);
}
// Greeting upon thief activation
private void AfterAntagSelected(Entity<ThiefRuleComponent> mindId, ref AfterAntagEntitySelectedEvent args)
New Thief minor antagonist (#21520) * start working * add right-click thief antagins some architecture restruct * add meh thief greeting audio * add thief subgamemode to Traitors gamemode * add late join thief (not tested yet) add briefing * add pacifism * add Steal tasks to thief * fix crash thief+traitor on person * add new condition: collection steal * add tracking of succes collection objective * add stamp collection target remove some boring steal target add check pulling entity to collection target * finalize first 2 group objective * start merging stealing objective systems * merging * finish merging. Now traitor steal objective work better * we don't check the items of pullable sentient entity * clear naming, enable thief signle item objective start * objective pack add * finish with steal item objectives * convert string to ProtoId<> * some clean up * add thieves to revolution game mode * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * update pacifism: fix crashing, monkey-thief without pacified * adaptive animal briefing, cleaning locales * add structure steal objectives * remove RCD target * add thiefs to manifest, but bug with traitor duplications * add escape objective * add chat briefing * setup animal objective group system * add animal steal objectives * add animal objectives notroleconditions * add morty * now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3 * 6 hours of trying to fix duplicate tasks. Failure * added thief pinpointer (buggy) * start thief backpack UI work * revert pinpointer for scope reason * UI continue work * add thief starter kits content * remove ERP kit :trollface: * finally! giving starting items to thief. Now it playable, but still need more work * clean up * fix * fox * add merged items into thief new Starting Kit (buggy) * fix YES antag menu * objection tweaks * remove hearts objective, working on spawning things from toolbox * smug * fixes * add race specifier objective condition LAMPS * meh * fix fix fix * the alive * Adding stamps * Update backpack.ftl * Revert1 * Revert ftl * add voice mask to communicator kit * Update Resources/Locale/en-US/administration/antag.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/objectives/conditions/steal.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/prototypes/roles/antags.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * update * fix * more reusable function, add documentation * fix doc * faint fixes --------- Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
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{
var ent = args.EntityUid;
_antag.SendBriefing(ent, MakeBriefing(ent), null, null);
}
// Character screen briefing
private void OnGetBriefing(Entity<ThiefRoleComponent> role, ref GetBriefingEvent args)
New Thief minor antagonist (#21520) * start working * add right-click thief antagins some architecture restruct * add meh thief greeting audio * add thief subgamemode to Traitors gamemode * add late join thief (not tested yet) add briefing * add pacifism * add Steal tasks to thief * fix crash thief+traitor on person * add new condition: collection steal * add tracking of succes collection objective * add stamp collection target remove some boring steal target add check pulling entity to collection target * finalize first 2 group objective * start merging stealing objective systems * merging * finish merging. Now traitor steal objective work better * we don't check the items of pullable sentient entity * clear naming, enable thief signle item objective start * objective pack add * finish with steal item objectives * convert string to ProtoId<> * some clean up * add thieves to revolution game mode * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * update pacifism: fix crashing, monkey-thief without pacified * adaptive animal briefing, cleaning locales * add structure steal objectives * remove RCD target * add thiefs to manifest, but bug with traitor duplications * add escape objective * add chat briefing * setup animal objective group system * add animal steal objectives * add animal objectives notroleconditions * add morty * now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3 * 6 hours of trying to fix duplicate tasks. Failure * added thief pinpointer (buggy) * start thief backpack UI work * revert pinpointer for scope reason * UI continue work * add thief starter kits content * remove ERP kit :trollface: * finally! giving starting items to thief. Now it playable, but still need more work * clean up * fix * fox * add merged items into thief new Starting Kit (buggy) * fix YES antag menu * objection tweaks * remove hearts objective, working on spawning things from toolbox * smug * fixes * add race specifier objective condition LAMPS * meh * fix fix fix * the alive * Adding stamps * Update backpack.ftl * Revert1 * Revert ftl * add voice mask to communicator kit * Update Resources/Locale/en-US/administration/antag.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/objectives/conditions/steal.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/prototypes/roles/antags.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * update * fix * more reusable function, add documentation * fix doc * faint fixes --------- Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
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{
var ent = args.Mind.Comp.OwnedEntity;
New Thief minor antagonist (#21520) * start working * add right-click thief antagins some architecture restruct * add meh thief greeting audio * add thief subgamemode to Traitors gamemode * add late join thief (not tested yet) add briefing * add pacifism * add Steal tasks to thief * fix crash thief+traitor on person * add new condition: collection steal * add tracking of succes collection objective * add stamp collection target remove some boring steal target add check pulling entity to collection target * finalize first 2 group objective * start merging stealing objective systems * merging * finish merging. Now traitor steal objective work better * we don't check the items of pullable sentient entity * clear naming, enable thief signle item objective start * objective pack add * finish with steal item objectives * convert string to ProtoId<> * some clean up * add thieves to revolution game mode * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * update pacifism: fix crashing, monkey-thief without pacified * adaptive animal briefing, cleaning locales * add structure steal objectives * remove RCD target * add thiefs to manifest, but bug with traitor duplications * add escape objective * add chat briefing * setup animal objective group system * add animal steal objectives * add animal objectives notroleconditions * add morty * now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3 * 6 hours of trying to fix duplicate tasks. Failure * added thief pinpointer (buggy) * start thief backpack UI work * revert pinpointer for scope reason * UI continue work * add thief starter kits content * remove ERP kit :trollface: * finally! giving starting items to thief. Now it playable, but still need more work * clean up * fix * fox * add merged items into thief new Starting Kit (buggy) * fix YES antag menu * objection tweaks * remove hearts objective, working on spawning things from toolbox * smug * fixes * add race specifier objective condition LAMPS * meh * fix fix fix * the alive * Adding stamps * Update backpack.ftl * Revert1 * Revert ftl * add voice mask to communicator kit * Update Resources/Locale/en-US/administration/antag.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/objectives/conditions/steal.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/prototypes/roles/antags.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * update * fix * more reusable function, add documentation * fix doc * faint fixes --------- Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-12-24 12:58:28 +03:00
if (ent is null)
return;
args.Append(MakeBriefing(ent.Value));
New Thief minor antagonist (#21520) * start working * add right-click thief antagins some architecture restruct * add meh thief greeting audio * add thief subgamemode to Traitors gamemode * add late join thief (not tested yet) add briefing * add pacifism * add Steal tasks to thief * fix crash thief+traitor on person * add new condition: collection steal * add tracking of succes collection objective * add stamp collection target remove some boring steal target add check pulling entity to collection target * finalize first 2 group objective * start merging stealing objective systems * merging * finish merging. Now traitor steal objective work better * we don't check the items of pullable sentient entity * clear naming, enable thief signle item objective start * objective pack add * finish with steal item objectives * convert string to ProtoId<> * some clean up * add thieves to revolution game mode * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * update pacifism: fix crashing, monkey-thief without pacified * adaptive animal briefing, cleaning locales * add structure steal objectives * remove RCD target * add thiefs to manifest, but bug with traitor duplications * add escape objective * add chat briefing * setup animal objective group system * add animal steal objectives * add animal objectives notroleconditions * add morty * now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3 * 6 hours of trying to fix duplicate tasks. Failure * added thief pinpointer (buggy) * start thief backpack UI work * revert pinpointer for scope reason * UI continue work * add thief starter kits content * remove ERP kit :trollface: * finally! giving starting items to thief. Now it playable, but still need more work * clean up * fix * fox * add merged items into thief new Starting Kit (buggy) * fix YES antag menu * objection tweaks * remove hearts objective, working on spawning things from toolbox * smug * fixes * add race specifier objective condition LAMPS * meh * fix fix fix * the alive * Adding stamps * Update backpack.ftl * Revert1 * Revert ftl * add voice mask to communicator kit * Update Resources/Locale/en-US/administration/antag.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/objectives/conditions/steal.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/prototypes/roles/antags.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * update * fix * more reusable function, add documentation * fix doc * faint fixes --------- Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-12-24 12:58:28 +03:00
}
private string MakeBriefing(EntityUid ent)
New Thief minor antagonist (#21520) * start working * add right-click thief antagins some architecture restruct * add meh thief greeting audio * add thief subgamemode to Traitors gamemode * add late join thief (not tested yet) add briefing * add pacifism * add Steal tasks to thief * fix crash thief+traitor on person * add new condition: collection steal * add tracking of succes collection objective * add stamp collection target remove some boring steal target add check pulling entity to collection target * finalize first 2 group objective * start merging stealing objective systems * merging * finish merging. Now traitor steal objective work better * we don't check the items of pullable sentient entity * clear naming, enable thief signle item objective start * objective pack add * finish with steal item objectives * convert string to ProtoId<> * some clean up * add thieves to revolution game mode * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * update pacifism: fix crashing, monkey-thief without pacified * adaptive animal briefing, cleaning locales * add structure steal objectives * remove RCD target * add thiefs to manifest, but bug with traitor duplications * add escape objective * add chat briefing * setup animal objective group system * add animal steal objectives * add animal objectives notroleconditions * add morty * now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3 * 6 hours of trying to fix duplicate tasks. Failure * added thief pinpointer (buggy) * start thief backpack UI work * revert pinpointer for scope reason * UI continue work * add thief starter kits content * remove ERP kit :trollface: * finally! giving starting items to thief. Now it playable, but still need more work * clean up * fix * fox * add merged items into thief new Starting Kit (buggy) * fix YES antag menu * objection tweaks * remove hearts objective, working on spawning things from toolbox * smug * fixes * add race specifier objective condition LAMPS * meh * fix fix fix * the alive * Adding stamps * Update backpack.ftl * Revert1 * Revert ftl * add voice mask to communicator kit * Update Resources/Locale/en-US/administration/antag.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/objectives/conditions/steal.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/prototypes/roles/antags.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * update * fix * more reusable function, add documentation * fix doc * faint fixes --------- Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-12-24 12:58:28 +03:00
{
var isHuman = HasComp<HumanoidAppearanceComponent>(ent);
var briefing = isHuman
New Thief minor antagonist (#21520) * start working * add right-click thief antagins some architecture restruct * add meh thief greeting audio * add thief subgamemode to Traitors gamemode * add late join thief (not tested yet) add briefing * add pacifism * add Steal tasks to thief * fix crash thief+traitor on person * add new condition: collection steal * add tracking of succes collection objective * add stamp collection target remove some boring steal target add check pulling entity to collection target * finalize first 2 group objective * start merging stealing objective systems * merging * finish merging. Now traitor steal objective work better * we don't check the items of pullable sentient entity * clear naming, enable thief signle item objective start * objective pack add * finish with steal item objectives * convert string to ProtoId<> * some clean up * add thieves to revolution game mode * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * update pacifism: fix crashing, monkey-thief without pacified * adaptive animal briefing, cleaning locales * add structure steal objectives * remove RCD target * add thiefs to manifest, but bug with traitor duplications * add escape objective * add chat briefing * setup animal objective group system * add animal steal objectives * add animal objectives notroleconditions * add morty * now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3 * 6 hours of trying to fix duplicate tasks. Failure * added thief pinpointer (buggy) * start thief backpack UI work * revert pinpointer for scope reason * UI continue work * add thief starter kits content * remove ERP kit :trollface: * finally! giving starting items to thief. Now it playable, but still need more work * clean up * fix * fox * add merged items into thief new Starting Kit (buggy) * fix YES antag menu * objection tweaks * remove hearts objective, working on spawning things from toolbox * smug * fixes * add race specifier objective condition LAMPS * meh * fix fix fix * the alive * Adding stamps * Update backpack.ftl * Revert1 * Revert ftl * add voice mask to communicator kit * Update Resources/Locale/en-US/administration/antag.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/objectives/conditions/steal.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/prototypes/roles/antags.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * update * fix * more reusable function, add documentation * fix doc * faint fixes --------- Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-12-24 12:58:28 +03:00
? Loc.GetString("thief-role-greeting-human")
: Loc.GetString("thief-role-greeting-animal");
if (isHuman)
briefing += "\n \n" + Loc.GetString("thief-role-greeting-equipment") + "\n";
New Thief minor antagonist (#21520) * start working * add right-click thief antagins some architecture restruct * add meh thief greeting audio * add thief subgamemode to Traitors gamemode * add late join thief (not tested yet) add briefing * add pacifism * add Steal tasks to thief * fix crash thief+traitor on person * add new condition: collection steal * add tracking of succes collection objective * add stamp collection target remove some boring steal target add check pulling entity to collection target * finalize first 2 group objective * start merging stealing objective systems * merging * finish merging. Now traitor steal objective work better * we don't check the items of pullable sentient entity * clear naming, enable thief signle item objective start * objective pack add * finish with steal item objectives * convert string to ProtoId<> * some clean up * add thieves to revolution game mode * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * update pacifism: fix crashing, monkey-thief without pacified * adaptive animal briefing, cleaning locales * add structure steal objectives * remove RCD target * add thiefs to manifest, but bug with traitor duplications * add escape objective * add chat briefing * setup animal objective group system * add animal steal objectives * add animal objectives notroleconditions * add morty * now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3 * 6 hours of trying to fix duplicate tasks. Failure * added thief pinpointer (buggy) * start thief backpack UI work * revert pinpointer for scope reason * UI continue work * add thief starter kits content * remove ERP kit :trollface: * finally! giving starting items to thief. Now it playable, but still need more work * clean up * fix * fox * add merged items into thief new Starting Kit (buggy) * fix YES antag menu * objection tweaks * remove hearts objective, working on spawning things from toolbox * smug * fixes * add race specifier objective condition LAMPS * meh * fix fix fix * the alive * Adding stamps * Update backpack.ftl * Revert1 * Revert ftl * add voice mask to communicator kit * Update Resources/Locale/en-US/administration/antag.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/objectives/conditions/steal.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/prototypes/roles/antags.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * update * fix * more reusable function, add documentation * fix doc * faint fixes --------- Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-12-24 12:58:28 +03:00
return briefing;
}
}