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crystall-punk-14/Content.Server/IconSmoothing/RandomIconSmoothSystem.cs

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using Content.Shared.IconSmoothing;
using Robust.Shared.Random;
namespace Content.Server.IconSmoothing;
public sealed partial class RandomIconSmoothSystem : SharedRandomIconSmoothSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RandomIconSmoothComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(Entity<RandomIconSmoothComponent> ent, ref MapInitEvent args)
{
if (ent.Comp.RandomStates.Count == 0)
return;
var state = _random.Pick(ent.Comp.RandomStates);
_appearance.SetData(ent, RandomIconSmoothState.State, state);
}
}