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crystall-punk-14/Content.Server/ImmovableRod/ImmovableRodComponent.cs

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using Content.Shared.Damage;
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using Robust.Shared.Audio;
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namespace Content.Server.ImmovableRod;
[RegisterComponent]
public sealed partial class ImmovableRodComponent : Component
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{
public int MobCount = 0;
[DataField("hitSound")]
public SoundSpecifier Sound = new SoundCollectionSpecifier("MetalSlam");
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[DataField("hitSoundProbability")]
public float HitSoundProbability = 0.1f;
[DataField("minSpeed")]
public float MinSpeed = 10f;
[DataField("maxSpeed")]
public float MaxSpeed = 35f;
/// <remarks>
/// Stuff like wizard rods might want to set this to false, so that they can set the velocity themselves.
/// </remarks>
[DataField("randomizeVelocity")]
public bool RandomizeVelocity = true;
/// <summary>
/// Overrides the random direction for an immovable rod.
/// </summary>
[DataField("directionOverride")]
public Angle DirectionOverride = Angle.Zero;
/// <summary>
/// With this set to true, rods will automatically set the tiles under them to space.
/// </summary>
[DataField("destroyTiles")]
public bool DestroyTiles = true;
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/// <summary>
/// If true, this will gib & delete bodies
/// </summary>
[DataField]
public bool ShouldGib = true;
/// <summary>
/// Damage done, if not gibbing
/// </summary>
[DataField]
public DamageSpecifier? Damage;
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}