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crystall-punk-14/Content.Server/Medical/Components/HealthAnalyzerComponent.cs

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using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Medical.Components;
/// <summary>
/// After scanning, retrieves the target Uid to use with its related UI.
/// </summary>
item toggling giga rework + full ninja refactor (#28039) * item toggle refactoring and some new systems * add ToggleClothing component/system * unhardcode magboots gravity logic * make magboots and speedboots use ItemToggle and stuff * remove now useless clothing components * update client/server magboots systems * add note to use ItemToggledEvent in ToggleActionEvent doc * refactor PowerCellDraw to use ItemToggle for ui open/close control * add TryUseCharges, refactor charges system * update magboot trigger code * make borg use ItemToggle, network SelectedModule instead of now removed Activated * add AccessToggle for borg * the giga ninja refactor * update ninja yml * update ItemToggle usage for some stuff * fix activatableui requires power * random fixing * yaml fixing * nuke ItemToggleDisarmMalus * make defib use ItemToggle * make things that use power not turn on if missing use charge * pro * fix sound prediction * bruh * proximity detector use ItemToggle * oop * big idiot syndrome * fix ninja spawn rule and make it generic * fix ninja spawn rule yml * move loading profiles into AntagLoadProfileRule * more ninja refactor * ninja yml fixes * the dreaded copy paste ops * remove useless NinjaRuleComponent and ue AntagSelection for greeting * fix invisibility * move IsCompleted to SharedObjectivesSystem * ability fixes * oop fix powercell instantly draining itself * sentient speedboots gaming * make reflect use ItemToggle * fix other test * loadprofilerule moved into its own pr * remove conflict with dragon refactor * remove all GenericAntag code from ninja * ) * probably * remove old enabled * great language bravo vince * GREAT LANGUAGE * who made this language * because it stinks * reparent blood-red magboots to magboots probbbly works * most of the review stuff * hasGrav doesnt mean what i thought it did * make health analyzer use itemtoggle, not fail test * fix mag/speed boots being wacky * UNTROLL * add ItemToggle to the random health analyzers * a * remove unused obsolete borg func * untrolling * :trollface: * fix test * fix * g * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 05:55:56 +00:00
/// <remarks>
/// Requires <c>ItemToggleComponent</c>.
/// </remarks>
[RegisterComponent, AutoGenerateComponentPause]
[Access(typeof(HealthAnalyzerSystem), typeof(CryoPodSystem))]
public sealed partial class HealthAnalyzerComponent : Component
{
/// <summary>
/// When should the next update be sent for the patient
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoPausedField]
public TimeSpan NextUpdate = TimeSpan.Zero;
/// <summary>
/// The delay between patient health updates
/// </summary>
[DataField]
public TimeSpan UpdateInterval = TimeSpan.FromSeconds(1);
/// <summary>
/// How long it takes to scan someone.
/// </summary>
[DataField]
public TimeSpan ScanDelay = TimeSpan.FromSeconds(0.8);
/// <summary>
/// Which entity has been scanned, for continuous updates
/// </summary>
[DataField]
public EntityUid? ScannedEntity;
/// <summary>
/// The maximum range in tiles at which the analyzer can receive continuous updates
/// </summary>
[DataField]
public float MaxScanRange = 2.5f;
/// <summary>
/// Sound played on scanning begin
/// </summary>
[DataField]
public SoundSpecifier? ScanningBeginSound;
/// <summary>
/// Sound played on scanning end
/// </summary>
[DataField]
public SoundSpecifier ScanningEndSound = new SoundPathSpecifier("/Audio/Items/Medical/healthscanner.ogg");
/// <summary>
/// Whether to show up the popup
/// </summary>
[DataField]
public bool Silent;
}