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LocalHelperRefactor
crystall-punk-14/Content.Server/NPC/HTN/HTNPlanState.cs

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C#
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Shooting NPCs and more (#18042) * Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos
2023-08-02 10:48:56 +10:00
namespace Content.Server.NPC.HTN;
[Flags]
public enum HTNPlanState : byte
{
TaskFinished = 1 << 0,
PlanFinished = 1 << 1,
}
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