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crystall-punk-14/Content.Server/NPC/HTN/PrimitiveTasks/Operators/PickAccessibleOperator.cs

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using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.NPC.Pathfinding;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
/// <summary>
/// Chooses a nearby coordinate and puts it into the resulting key.
/// </summary>
public sealed partial class PickAccessibleOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
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private PathfindingSystem _pathfinding = default!;
[DataField("rangeKey", required: true)]
public string RangeKey = string.Empty;
[DataField("targetCoordinates")]
public string TargetCoordinates = "TargetCoordinates";
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/// <summary>
/// Where the pathfinding result will be stored (if applicable). This gets removed after execution.
/// </summary>
[DataField("pathfindKey")]
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public string PathfindKey = NPCBlackboard.PathfindKey;
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public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
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_pathfinding = sysManager.GetEntitySystem<PathfindingSystem>();
}
/// <inheritdoc/>
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public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
CancellationToken cancelToken)
{
// Very inefficient (should weight each region by its node count) but better than the old system
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
blackboard.TryGetValue<float>(RangeKey, out var maxRange, _entManager);
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if (maxRange == 0f)
maxRange = 7f;
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var path = await _pathfinding.GetRandomPath(
owner,
maxRange,
cancelToken,
flags: _pathfinding.GetFlags(blackboard));
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if (path.Result != PathResult.Path)
{
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return (false, null);
}
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var target = path.Path.Last().Coordinates;
return (true, new Dictionary<string, object>()
{
{ TargetCoordinates, target },
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{ PathfindKey, path}
});
}
}