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using Content.Server.Chat.Systems;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
public sealed partial class SayKeyOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
private ChatSystem _chat = default!;
[DataField(required: true)]
public string Key = string.Empty;
/// <summary>
/// Whether to hide message from chat window and logs.
/// </summary>
[DataField]
public bool Hidden;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_chat = sysManager.GetEntitySystem<ChatSystem>();
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
if (!blackboard.TryGetValue<object>(Key, out var value, _entManager))
return HTNOperatorStatus.Failed;
var @string = value.ToString();
if (@string is not { })
return HTNOperatorStatus.Failed;
var speaker = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
_chat.TrySendInGameICMessage(speaker, @string, InGameICChatType.Speak, hideChat: Hidden, hideLog: Hidden);
return base.Update(blackboard, frameTime);
}
}