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crystall-punk-14/Content.Server/Objectives/Components/HijackShuttleConditionComponent.cs

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399 B
C#
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using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
/// <summary>
/// Objective condition that requires the player to leave station of escape shuttle with only antags on board or handcuffed humanoids
/// </summary>
[RegisterComponent, Access(typeof(HijackShuttleConditionSystem))]
public sealed partial class HijackShuttleConditionComponent : Component
{
}