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crystall-punk-14/Content.Server/Objectives/Systems/RoleRequirementSystem.cs

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using Content.Server.Objectives.Components;
using Content.Shared.Objectives.Components;
using Content.Shared.Whitelist;
namespace Content.Server.Objectives.Systems;
/// <summary>
/// Handles role requirement for objectives that require a certain (probably antagonist) role(s).
/// </summary>
public sealed class RoleRequirementSystem : EntitySystem
{
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoleRequirementComponent, RequirementCheckEvent>(OnCheck);
}
private void OnCheck(EntityUid uid, RoleRequirementComponent comp, ref RequirementCheckEvent args)
{
if (args.Cancelled)
return;
if (_whitelistSystem.IsWhitelistFail(comp.Roles, args.MindId))
args.Cancelled = true;
}
}