using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Content.Shared.Power;
namespace Content.Server.Power.Components
{
[RegisterComponent]
public sealed partial class CablePlacerComponent : Component
[DataField("cablePrototypeID", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? CablePrototypeId = "CableHV";
[DataField("blockingWireType")]
public CableType BlockingCableType = CableType.HighVoltage;
/// <summary>
/// in the main game we can't put wires ON tiles, but here some wires can lie on top of tiles.
/// </summary>
[DataField]
public bool CP14OnlySubfloor = true;
}