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crystall-punk-14/Content.Server/Power/Components/PowerChargeComponent.cs

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using Content.Server.Power.EntitySystems;
using Content.Shared.Power;
namespace Content.Server.Power.Components;
/// <inheritdoc cref="Content.Shared.Power.SharedPowerChargeComponent" />
[RegisterComponent]
[Access(typeof(PowerChargeSystem))]
public sealed partial class PowerChargeComponent : SharedPowerChargeComponent
{
/// <summary>
/// Change in charge per second.
/// </summary>
[DataField]
public float ChargeRate { get; set; } = 0.01f;
/// <summary>
/// Baseline power that this machine consumes.
/// </summary>
[DataField("idlePower")]
public float IdlePowerUse { get; set; }
/// <summary>
/// Power consumed when <see cref="SwitchedOn"/> is true.
/// </summary>
[DataField("activePower")]
public float ActivePowerUse { get; set; }
/// <summary>
/// Is the gravity generator intact?
/// </summary>
[DataField]
public bool Intact { get; set; } = true;
/// <summary>
/// Is the power switch on?
/// </summary>
[DataField]
public bool SwitchedOn { get; set; } = true;
/// <summary>
/// Whether or not the power is switched on and the entity has charged up.
/// </summary>
[DataField]
public bool Active { get; set; }
[DataField]
public float MaxCharge { get; set; } = 1;
/// <summary>
/// The UI key of the UI that's used with this machine.<br/>
/// This is used to allow machine power charging to be integrated into any ui
/// </summary>
[DataField, ViewVariables(VVAccess.ReadOnly)]
public Enum UiKey { get; set; } = PowerChargeUiKey.Key;
/// <summary>
/// Current charge value.
/// Goes from 0 to 1.
/// </summary>
[DataField]
public float Charge { get; set; } = 1;
[ViewVariables]
public bool NeedUIUpdate { get; set; }
}