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crystall-punk-14/Content.Server/Shuttles/Events/ConsoleShuttleEvent.cs

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using Content.Server.Shuttles.Components;
namespace Content.Server.Shuttles.Events;
/// <summary>
/// Raised on a <see cref="ShuttleConsoleComponent"/> when it's trying to get its shuttle console to pilot.
/// </summary>
[ByRefEvent]
public struct ConsoleShuttleEvent
{
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/// <summary>
/// Console that we proxy into.
/// </summary>
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public EntityUid? Console;
}