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crystall-punk-14/Content.Server/Speech/EntitySystems/RussianAccentSystem.cs

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using System.Text;
using Content.Server.Speech.Components;
namespace Content.Server.Speech.EntitySystems;
public sealed class RussianAccentSystem : EntitySystem
{
[Dependency] private readonly ReplacementAccentSystem _replacement = default!;
public override void Initialize()
{
SubscribeLocalEvent<RussianAccentComponent, AccentGetEvent>(OnAccent);
}
public string Accentuate(string message)
{
var accentedMessage = new StringBuilder(_replacement.ApplyReplacements(message, "russian"));
for (var i = 0; i < accentedMessage.Length; i++)
{
var c = accentedMessage[i];
accentedMessage[i] = c switch
{
'A' => 'Д',
'b' => 'в',
'N' => 'И',
'n' => 'и',
'K' => 'К',
'k' => 'к',
'm' => 'м',
'h' => 'н',
't' => 'т',
'R' => 'Я',
'r' => 'я',
'Y' => 'У',
'W' => 'Ш',
'w' => 'ш',
_ => accentedMessage[i]
};
}
return accentedMessage.ToString();
}
private void OnAccent(EntityUid uid, RussianAccentComponent component, AccentGetEvent args)
{
args.Message = Accentuate(args.Message);
}
}