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crystall-punk-14/Content.Server/Tiles/TileEntityEffectComponent.cs

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using Content.Shared.Chemistry.Reagent;
using Content.Shared.EntityEffects;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Server.Tiles;
/// <summary>
/// Applies effects upon stepping onto a tile.
/// </summary>
[RegisterComponent, Access(typeof(TileEntityEffectSystem))]
public sealed partial class TileEntityEffectComponent : Component
{
/// <summary>
/// List of effects that should be applied.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
public List<EntityEffect> Effects = default!;
}