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crystall-punk-14/Content.Server/Warps/WarpPointComponent.cs

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namespace Content.Server.Warps
{
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/// <summary>
/// Allows ghosts etc to warp to this entity by name.
/// </summary>
[RegisterComponent]
public sealed partial class WarpPointComponent : Component
{
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[ViewVariables(VVAccess.ReadWrite), DataField]
public string? Location;
/// <summary>
/// If true, ghosts warping to this entity will begin following it.
/// </summary>
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[DataField]
public bool Follow;
}
}