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crystall-punk-14/Content.Server/_CP14/Alchemy/EntitySystems/CP14RandomReagentReactionsSystem.cs

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813 B
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using Content.Server.GameTicking.Events;
using Content.Shared.Chemistry.Reaction;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server._CP14.Alchemy.EntitySystems;
public sealed class CP14RandomReagentReactionsSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
}
private void OnRoundStart(RoundStartingEvent ev)
{
foreach (var reaction in _proto.EnumeratePrototypes<ReactionPrototype>())
{
reaction.Cp14RandomProductIndex = _random.Next(reaction.Cp14RandomProducts.Count);
}
}
}