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crystall-punk-14/Content.Server/_CP14/MagicEnergy/CP14MagicEnergySystem.cs

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using Content.Server.Popups;
using Content.Shared._CP14.MagicEnergy;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server._CP14.MagicEnergy;
public sealed partial class CP14MagicEnergySystem : SharedCP14MagicEnergySystem
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly CP14MagicEnergyCrystalSlotSystem _magicSlot = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly PopupSystem _popup = default!;
public override void Initialize()
{
InitializeDraw();
InitializeScanner();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateDraw(frameTime);
}
}