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crystall-punk-14/Content.Server/_CP14/MagicRitualTrigger/CP14RitualTriggerSystem.Timer.cs

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using Content.Shared._CP14.MagicRitual;
using Content.Shared._CP14.MagicRitualTrigger.Triggers;
using Robust.Shared.Timing;
namespace Content.Server._CP14.MagicRitualTrigger;
public partial class CP14RitualTriggerSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
private void InitializeTimer()
{
SubscribeLocalEvent<CP14RitualTimerTriggerComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(Entity<CP14RitualTimerTriggerComponent> ent, ref MapInitEvent args)
{
foreach (var trigger in ent.Comp.Triggers)
{
trigger.TriggerTime = _timing.CurTime + TimeSpan.FromSeconds(trigger.Delay);
}
}
private void UpdateTimer(float frameTime)
{
var query = EntityQueryEnumerator<CP14RitualTimerTriggerComponent, CP14MagicRitualPhaseComponent>();
while (query.MoveNext(out var uid, out var timer, out var phase))
{
foreach (var trigger in timer.Triggers)
{
if (_timing.CurTime < trigger.TriggerTime || trigger.TriggerTime == TimeSpan.Zero)
continue;
if (trigger.Edge is null)
continue;
TriggerRitualPhase((uid, phase), trigger.Edge.Value.Target);
trigger.TriggerTime = TimeSpan.Zero;
}
}
}
}