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crystall-punk-14/Content.Server/_CP14/Temperature/CP14TemperatureSystem.cs

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using Content.Server.Atmos.Components;
using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Placeable;
using Robust.Shared.Timing;
namespace Content.Server._CP14.Temperature;
public sealed partial class CP14TemperatureSystem : EntitySystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly TemperatureSystem _temperature = default!;
private readonly TimeSpan _updateTick = TimeSpan.FromSeconds(1f);
private TimeSpan _timeToNextUpdate = TimeSpan.Zero;
public override void Update(float frameTime)
{
base.Update(frameTime);
FlammableEntityHeating(frameTime);
if (_timing.CurTime <= _timeToNextUpdate)
return;
_timeToNextUpdate = _timing.CurTime + _updateTick;
FlammableSolutionHeating();
NormalizeSolutionTemperature();
}
private float GetTargetTemperature(FlammableComponent flammable, CP14FlammableSolutionHeaterComponent heater)
{
return flammable.FireStacks * heater.DegreesPerStack;
}
private void FlammableEntityHeating(float frameTime)
{
var flammableQuery = EntityQueryEnumerator<CP14FlammableEntityHeaterComponent, ItemPlacerComponent, FlammableComponent>();
while (flammableQuery.MoveNext(out var uid, out var heater, out var placer, out var flammable))
{
if (!flammable.OnFire)
return;
var energy = flammable.FireStacks * frameTime * heater.DegreesPerStack;
foreach (var ent in placer.PlacedEntities)
{
_temperature.ChangeHeat(ent, energy);
}
}
}
private void NormalizeSolutionTemperature()
{
var query = EntityQueryEnumerator<CP14SolutionTemperatureComponent, SolutionContainerManagerComponent>();
while (query.MoveNext(out var uid, out var temp, out var container))
{
foreach (var (_, soln) in _solutionContainer.EnumerateSolutions((uid, container)))
{
if (TryAffectTemp(soln.Comp.Solution.Temperature, temp.StandardTemp, soln.Comp.Solution.Volume, out var newT, power: 0.05f))
_solutionContainer.SetTemperature(soln, newT);
}
}
}
private void FlammableSolutionHeating()
{
var query =
EntityQueryEnumerator<CP14FlammableSolutionHeaterComponent, ItemPlacerComponent, FlammableComponent>();
while (query.MoveNext(out _, out var heater, out var itemPlacer, out var flammable))
{
foreach (var heatingEntity in itemPlacer.PlacedEntities)
{
if (!flammable.OnFire)
continue;
if (!TryComp<SolutionContainerManagerComponent>(heatingEntity, out var container))
continue;
foreach (var (_, soln) in _solutionContainer.EnumerateSolutions((heatingEntity, container)))
{
if (TryAffectTemp(soln.Comp.Solution.Temperature, GetTargetTemperature(flammable, heater), soln.Comp.Solution.Volume, out var newT))
_solutionContainer.SetTemperature(soln, newT);
}
}
}
}
private static bool TryAffectTemp(float oldT, float targetT, FixedPoint2 mass, out float newT, float power = 1)
{
newT = oldT;
if (mass == 0)
return false;
newT = (float) (oldT + (targetT - oldT) / mass * power);
return true;
}
}