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crystall-punk-14/Content.Shared/Administration/AdminFrozenComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Administration;
[RegisterComponent, Access(typeof(SharedAdminFrozenSystem))]
[NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AdminFrozenComponent : Component
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{
/// <summary>
/// Whether the player is also muted.
/// </summary>
[DataField, AutoNetworkedField]
public bool Muted;
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}