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crystall-punk-14/Content.Shared/Administration/Components/SharedHeadstandComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Administration.Components;
/// <summary>
/// Flips the target's sprite on it's head, so they do a headstand.
/// </summary>
[NetworkedComponent]
public abstract partial class SharedHeadstandComponent : Component { }