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crystall-punk-14/Content.Shared/Atmos/Rotting/ProRottingContainerComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Atmos.Rotting;
/// <summary>
/// Entities inside this container will rot at a faster pace, e.g. a grave
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class ProRottingContainerComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float DecayModifier = 3f;
}