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crystall-punk-14/Content.Shared/BarSign/BarSignComponent.cs

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708 B
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using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.BarSign;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class BarSignComponent : Component
{
/// <summary>
/// The current bar sign prototype being displayed.
/// </summary>
[DataField, AutoNetworkedField]
public ProtoId<BarSignPrototype>? Current;
}
[Serializable, NetSerializable]
public enum BarSignUiKey : byte
{
Key
}
[Serializable, NetSerializable]
public sealed class SetBarSignMessage(ProtoId<BarSignPrototype> sign) : BoundUserInterfaceMessage
{
public ProtoId<BarSignPrototype> Sign = sign;
}