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crystall-punk-14/Content.Shared/Cargo/Components/PriceGunComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Cargo.Components;
/// <summary>
/// This is used for the price gun, which calculates the price of any object it appraises.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PriceGunComponent : Component
{
}