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crystall-punk-14/Content.Shared/Chemistry/Components/MixableSolutionComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Chemistry.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class MixableSolutionComponent : Component
{
/// <summary>
/// Solution name which can be mixed with methods such as blessing
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string Solution = "default";
}