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crystall-punk-14/Content.Shared/Climbing/Components/BonkableComponent.cs

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using Content.Shared.Damage;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
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namespace Content.Shared.Climbing.Components;
/// <summary>
/// Makes entity do damage and stun entities with ClumsyComponent
/// upon DragDrop or Climb interactions.
/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(Systems.BonkSystem))]
public sealed partial class BonkableComponent : Component
{
/// <summary>
/// Chance of bonk triggering if the user is clumsy.
/// </summary>
[DataField("bonkClumsyChance")]
public float BonkClumsyChance = 0.5f;
/// <summary>
/// Sound to play when bonking.
/// </summary>
/// <seealso cref="Bonk"/>
[DataField("bonkSound")]
public SoundSpecifier? BonkSound;
/// <summary>
/// How long to stun players on bonk, in seconds.
/// </summary>
/// <seealso cref="Bonk"/>
[DataField("bonkTime")]
public float BonkTime = 2;
/// <summary>
/// How much damage to apply on bonk.
/// </summary>
/// <seealso cref="Bonk"/>
[DataField("bonkDamage")]
public DamageSpecifier? BonkDamage;
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/// <summary>
/// How long it takes to bonk.
/// </summary>
[DataField("bonkDelay")]
public float BonkDelay = 1.5f;
}