2023-08-04 14:53:07 +10:00
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using Content.Shared.Damage.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedGodmodeSystem))]
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2023-08-22 18:14:33 -07:00
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public sealed partial class GodmodeComponent : Component
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2023-08-04 14:53:07 +10:00
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{
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[DataField("wasMovedByPressure")]
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public bool WasMovedByPressure;
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[DataField("oldDamage")]
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public DamageSpecifier? OldDamage = null;
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}
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