2023-08-08 23:19:31 +03:00
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using Robust.Shared.Audio;
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2022-11-09 07:34:07 +11:00
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namespace Content.Shared.Damage.Components;
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2022-07-06 18:06:12 +10:00
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/// <summary>
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/// Applies stamina damage when colliding with an entity.
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/// </summary>
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[RegisterComponent]
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2023-08-22 18:14:33 -07:00
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public sealed partial class StaminaDamageOnCollideComponent : Component
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2022-07-06 18:06:12 +10:00
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("damage")]
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public float Damage = 55f;
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2023-08-08 23:19:31 +03:00
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[DataField("sound")]
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public SoundSpecifier? Sound;
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2022-07-06 18:06:12 +10:00
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}
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