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using Content.Shared.Random.Helpers;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.EntitySelectors;
/// <summary>
/// Gets the spawns from one of the child selectors, based on the weight of the children
/// </summary>
public sealed partial class GroupSelector : EntityTableSelector
{
[DataField(required: true)]
public List<EntityTableSelector> Children = new();
protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
IEntityManager entMan,
IPrototypeManager proto)
{
var children = new Dictionary<EntityTableSelector, float>(Children.Count);
foreach (var child in Children)
{
children.Add(child, child.Weight);
}
var pick = SharedRandomExtensions.Pick(children, rand);
return pick.GetSpawns(rand, entMan, proto);
}
}